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Official Rules For:

Headlight Mania

  1. Scoring
    1. Cars with only one headlight count for 1 point. (One-Eye)
    2. Cars with 4 headlights count for 2 points. (Four-Eyes)
      1. Lights must be either white or yellow.
      2. Orange lights do not count.
    3. Cars with 3 (three) headlights count for 3/6 points. (Three-Eyes)
      1. If there is only one headlight and two fog lights it counts for 3 points.
      2. If there is only one fog light and two headlights it counts for 6 points.
    4. Cars with only one head light and one fog light count as 11 points. (Snake-Eyes)
    5. Cars with flashing lights count for 3/5 points. (Flasher)
      1. Vehicles with flashing lights, buses, etc., count for 3 points.
      2. Vehicles with rotating lights, snow plows, semitrucks, etc., count for 6 points.
      3. Excludes emergency vehicles.
    6. Emergency vehicles, with emergency lights flashing, count for 7 points. (The Fuzz)
    7. Cars with only their parking lights on are cat-eyes.
      1. Counts for eight points when you are behind.
      2. Counts for two points when you are winning.
    8. Cars with six headlights or more count for four points plus one point per additional (>6) headlight.
    9. When the player with the most points equals the inverse, 01-10, 12-21, 14-41, etc., of the player with the least points the two players switch points. (Point Split)
      1. Example: Player one has 12 points, player 2 has 19 points. Player 2 calls a "Four Eyes", then player two gets player ones points, 12, and player one receives 21 points.
  2. How to play.
    1. Player must punch ceiling and shout out the scoring term (in parathesis above) before other players.
    2. All scores void at:
      1. The end of the day.
      2. The change of vehicles.
    3. Falsely identifying a vehicle will result in the loss of 2 times the amount of the points to be normally awarded.
      1. Example: A false One-Eye will result in a loss of 2 points.
      2. Example: A false The-Fuzz will result in a loss of 14 points.
    4. Scores may not become less than 0.
    5. If a player calls a term but the vehicle has more qualifying items then were called, the player is not penalized but only receives the points awarded in the first term, and the first player may not correct his mistake. If a second correctly identifies this vehicle then the first player still gets the points originally awarded and the second player receives the value of the correct term minus the points awarded to the first player.
      1. Example: Player 1 sees a car with 2 fog lights and one headlight and mistakenly calls a one-eye then player 2 correctly identifies the car as a three-eyes then player one receives 1 point and player 2 receives 2 points (3 points minus the point awarded to player 1).
      2. Player 1 sees a police car with fog lights and calls a four-eyes then the car turn the emergency flashers on, then player 2 calls the-fuzz. Player 1 is awarded 2 points for four-eyes and player 2 receives 5 points (7 for the-fuzz minus 2 for the four-eyes).
    6. Any player may not call more than one thing per car.
    7. If a player incorrectly identifies a vehicle then another player correctly identifies the same car; the second player receives the points for the term plus the points the first player lost.
      1. Example: Player 1 sees a vehicle with the parking lights and mistakenly calls snake-eyes. Player 1 previously had 7 points. Player 2 sees the same vehicle and correctly identifies it as cat-eyes, player 2 had 6 points. Player 1 loses all his points and player 2 receives 15(7 from player 1 and 8 for cat-eyes) point.